| Game Title | High Ground |
| Developer | JV Games Inc. |
| Platform | Meta Quest 2, 3, 3S, Pro |
| Genre | Action-Strategy / VR |
| Players | 1–4 |
| Price | $14.99 |
| Release | June 2026 |
| Inspired By | The Sentinel / The Sentry (1986) |
| Website | highground.jvgames.com |
| Press Contact | vince@jvgames.com |
High Ground is a real-time action-strategy VR game for Meta Quest inspired by the 1986 classic The Sentinel (known as The Sentry in the US). From your space station hub, enter alien worlds and reach the summit to disable the Overseer before sunrise. Every movement drains energy. Wraiths teleport to your location on sight. Patrols sweep the terrain searching for intruders. Sentries defend your approach to the Overseer. Portal across chasms, recharge at scattered platforms, and reach the high ground — before daylight exposes you. Solo or multiplayer up to 4 players.
Inspired by the tension and isolation of the 1986 strategy classic The Sentinel — known as The Sentry in the US, and described at the time as "the first virtual reality game" for its pioneering 3D graphics — High Ground reimagines those mechanics for actual virtual reality hardware, placing players inside a world where every step is a calculated risk and the enemy never stops watching.
Your mission begins aboard a space station hub — your command center. Look out at the planet below, the Overseer waits at the summit and you must disable it before sunrise. What happens between touchdown and the peak is anything but predictable.
High Ground takes you across multiple alien worlds — volcanic mountains, frozen forests, desert coastlines, tropical islands. Each world is a completely different challenge with unique terrain and atmosphere. But one thing never changes: every movement drains your energy, and the Overseer's beam never stops sweeping from the summit above.
Three enemy types stand in your way. Wraiths are fast, spectral, and capable of teleporting directly to your location the moment they spot you. Patrols sweep the terrain in unpredictable patterns, searching for intruders and forcing constant route changes. Sentries defend your approach to the Overseer — heavily armed and relentless as you near the summit. At the peak, the Overseer itself projects a powerful energy-draining beam across the world below. Get caught in it and your power depletes rapidly — exposure means failure.
Your tools are limited but powerful. Your portal ability lets you leap across impossible gaps and reach higher ground — recharging at scattered platforms across each world. Your EMP disrupts enemies temporarily. Managing energy, timing portals, and avoiding the Overseer's beam is the difference between reaching the summit and starting over.
In multiplayer races, up to four players descend together. EMPs become weapons against rivals as much as enemies. Blast a competitor off a ledge. Deny a recharge platform. Race to the summit while the Overseer hunts you all.
"High Ground was inspired by The Sentinel — known as The Sentry in the US — we wanted to reimagine that tension and isolation for VR. Every movement costs energy, so players are constantly balancing risk, positioning, and survival while climbing toward the summit. That pressure — knowing the Overseer is always watching — became the heart of the game."
— Jag Jaeger, Founder, JV Games Inc.
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High Ground — Official Trailer — JV Games Inc. — 2026 | Watch on YouTube
JV Games Inc. is an independent game studio founded by Jag Jaeger and Vince Valenti — two developers who have been building games together since the late 1980s. What started as a garage studio operation has grown into a focused indie team with a philosophy that has never changed: small, controlled games built with craftsmanship and purpose.
The studio's credits include the acclaimed Towers RPG series for the Atari ST — with Towers II earning a 93% review score in ST Format Magazine — and Warhammer: Battle for Atluma for Sony PSP in 2006, a licensed tactical card game whose complexity competed with Magic the Gathering.
High Ground is JV Games' first Meta Quest release. A second title, Stone Fall — a story-driven VR tactical RPG set in a lost dwarven civilization — is currently in development targeting Q4 2026.
Based in Las Vegas, Nevada. jvgames.com
The official press release for High Ground will be available here at launch.
Press Release PDF — Coming SoonVince Valenti
Co-Founder, JV Games Inc.
Email: vince@jvgames.com
Website: highground.jvgames.com
We aim to respond to all press inquiries within 24 hours. Demo access available for journalists with a Meta Quest 2 or Quest 3 headset — please include your headset's Meta account email when requesting access. Contact Vince at vince@jvgames.com.
© JV Games Inc. 2026 — High Ground